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Supreme commander patches
Supreme commander patches




supreme commander patches
  1. #SUPREME COMMANDER PATCHES INSTALL#
  2. #SUPREME COMMANDER PATCHES UPDATE#
  3. #SUPREME COMMANDER PATCHES ARCHIVE#
  4. #SUPREME COMMANDER PATCHES UPGRADE#
  5. #SUPREME COMMANDER PATCHES FULL#

This is the final version of GPGnet released. Headers, parsers and examples of SupCom animation and model formatsĪn updated GPGnet installer is available here. Supreme Commander Map Editor v4.0 pre-alpha (copy to SupCom bin directory) Supreme Commander Map Editor v1.0 pre-alpha (copy to SupCom bin directory) New units are currently being released via patches. Gas Powered Games has not yet released any official maps for download and it is not known if they ever will. As a result these patches may not work on GPGnet patches released have been archived here.

#SUPREME COMMANDER PATCHES INSTALL#

To install a GPGnet patch you must copy the patch to the GPGnet directory and run it from there. 3217 revision B has been released which should correct these issues. ² Some people have experienced difficulties involving missing or invalid INI/Registry entries when trying to patch up to build 3217. ¹ This patch removes SecuROM security checks See 01-README.txt for patch release notes These patch from the retail/gold version (v) up to the The following incremental patches are available: The retail (gold) versions build number is 3189 - a clean install will have this build number. Supreme Commander Map Editor v1.0 pre-alphaĬurrently build numbers are being used to identify different versions of Supreme Commander. Supreme Commander Patch v to v (only patch required for a fresh install) The following are the latest files available for Supreme Commander: Supreme Commander: Forged Alliance a stand-alone expansion for Supreme Commander. Third-Party stuff including Tools, Mods and Maps

#SUPREME COMMANDER PATCHES ARCHIVE#

This is the FTP Archive on ftp.zx.net.nz. * Aeon T1 Anti-Air structure damage and rate of fire now equal with the other factions' similar units.Supreme Commander on the ZXnet FTP Archive * Cybran Anti-Tactical Missile - can now shoot down missiles through shields. * Mantis cost slightly increases and slight decrease to turret rotation speed

#SUPREME COMMANDER PATCHES UPGRADE#

* Increased the cost of resource allocation upgrade for SCU and ACU. * A number of economy exploits have been fixed. * Cybran T2 Point Defense beam changes to fix a bug, will have minimal balance impact.

supreme commander patches

* UEF T2 Power Generator's adjacency bonus has been corrected to be consistent with the other factions' T2 Power Generators.

supreme commander patches

* T2 Artillery power adjacency bonus corrected and is now consistent across factions. * T1 and T2 Sonar now have a minimum build distance from shore.

supreme commander patches

* UEF Commander Shoulder Pod movement speed reduced slightly. * UEF T3 Gunship economy cost increased, damage decreased. * Sub-Commanders are no longer reclaimable. Damage towards non-Commander units (Sub-Commanders included) will remain the same. * Commander Overcharge damage reduced when used against other Commanders. * Numerous localization changes and fixes for the world wide releases of Supreme Commander * Updated chat/console window: Several changes to the console and in-game chat window improve the visual appearance and also allow it to be moved around the screen. * Prebuilt Units: This new skirmish option provides the user(s) and any additional AIs with 4 mass extractors, 4 power generators, and 1 land factory at the beginning of the match. * Selection Bars: Several changes were made to the selection bars' sizes and center points to more accurately highlight the selected unit. * Minimalist UI: A much lower footprint UI has been added in game. * Rules for reclaiming building have changed significantly, reducing a possible game exploit. * Game no longer hangs when minimizing during a non-interactive sequence. It will remain paused until the user unpauses. * Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. * Fixed an issue with the chat window that was making the allies and all buttons function incorrectly. * Chat history should now only display the senders name on the first line of every message. * Fix observer button appearing/disappearing.

#SUPREME COMMANDER PATCHES UPDATE#

* Note that Build 3217 does not include an update to GPGnet. * Several animation and animation speed adjustments throughout the game. * Several color, prop, texture, normal map and effects adjustments throughout the game. * Support for Direct2Drive download version enabled. Only the partial highlights are included here.

#SUPREME COMMANDER PATCHES FULL#

* Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. SupCom 3217 is the first patch from the initial gold versions shipped to most territories.






Supreme commander patches